package com.seaengine.actor.anibmp.weaponbmp
{
	public class WeaponFrameNodeInfo
	{
		public var m_frameNumber:int;
		public var m_offsetx:int;
		public var m_offsety:int;
		public function WeaponFrameNodeInfo(_num:int,_x:int,_y:int)
		{
			m_frameNumber = _num;
			m_offsetx = _x;
			m_offsety = _y;
		}

	}
}